Reference for game version 3.9

Here are some of our operations for group play, team-building, and over all coordinated Star Citizen fun. Whether the group craves that Mil-Sim feel or you are trying to role play a murder mystery, there are lots of fun things to do in the verse given a little instruction. Getting your group on the same page can be hard at times, but with patience and persistence everyone will start to realize how fun it can be. Star Citizen’s emergent game-play, even it’s most jerky pre-Alpha stages, is absolutely incredible. When your group hits that groove, you will all see why it was worth getting involved in this most ambitious project.

Hammerhead Breach

2 Teams, Breaching + Defense, VIP


The Caterpillar Mystery

Individual, Racing, Ground Vehicle use


Operation shadow claw

Multiple Independent Claws, PvP, Small-team Tactics


The Raid

2 Teams, Assault + Defense, VIP


Planetary Express

2 Teams, Escort + Assault, Fighters, Gunnery, Trade Simulation


Caterpillar Reclamation

2 Teams, Assault + Defense, Dropships, Boarding/Repulsion


Superverse

Vanguard FPS Context. point based system, free for all, last man standing.


Operation Delta-Extract

10v10 escort defense. ground vehicles, escort.


Space Zombies

Zombies v Scientists. Scientists have to complete multiple objects while fighting of zombies on a large ship.