Rules of Engagement (ROE)

Intent of Our Rules of Engagement

Vanguard is a player friendly organization that follows our Prime Directive. The goal of our Rules of Engagement is to engage in combat with players who want to be engaged. These Rules are designed as a framework to make a best guess, while also acknowledging the hostile nature of the verse. We will get this wrong, on both sides. These Rules attempt to do the best we can.

Our intent is to foster positive relations with many different organizations throughout the verse and avoid unnecessary aggression. As a member, you will do your best to properly identify hostiles, to minimize accidental conflict, and to do your best to mediate situations, especially when misunderstandings lead to loss of ship or life.

This intent statement supersedes anything that might be written in the ROE or definitions. Do not use these Rules of Engagement as an excuse to bully, harass, or kill players without recourse. Generally, these rules should not be weaponized to entrap players who do not want to be engaged. If a peaceful player is operating near us, we intend to let them be without harassment. 

At all times, any Vanguardian is responsible for their actions whether or not they engage. Be prepared to answer for your actions and explain yourself. If you think that something will not be looked upon favorably by senior leadership, then it likely will not be.


Rules of Engagement

Vanguard is a lawful org with respect to other players and does not condone piracy. When dealing with a player, do not fire first unless they are known to be hostile. Never fire on someone known to be friendly, such as a fellow Vanguard member.

Hostility can be interpreted as red/pirate players or any players in exclusion zones. Exclusion Zones are able to be activated by any Claw Master and up.

Note: Vanguardians are under no circumstances able to engage in any act of griefing as defined by CIG, without express situational permission from the VLC.


Long-Term Exclusion Zones

These exclusion zones are activated by the Vanguard Leadership Council or the Vanguard Fleet Consortium. They will remain active until removed.

Long-Term Exclusion Zones do not need to be announced in global or private chats.

Stanton:

  • Orbital Mining Sites (Example: Hathor Mining)

  • Ghost Hollow

  • Drug Labs (Example: Jumptown)

  • Security Post Kareah

  • Comm Arrays

  • Salvage Yards (Example: Brio’s Breaker Yard)

Pyro:

  • Contested Zones (Example: Inside Checkmate, Obituary, Ruin Stations)

  • Asteroid Bases (Ex: PYAM-SUPVISR-3-4)

  • Drug Labs (Ex: Ashland and Fallow Field)

  • Extremely Valuable Mission Locations (Ex: Shepherd’s Rest)