Planetary Express

Vanguard’s trading activities have attracted the attention of some pirate scum. Safely escort several large tradeships to multiple planetside outposts and back home with no losses, but stay alert!

Teams

Vanguard

  • At least 1 Large Tradeship (Starfarer, Freelancer MAX, or Starferer), fully manned turrets + helm per 10 participants (rounded up) on Vanguard side.

  • At least 2 Marines per tradeship for shipboard and trade outpose security

  • At least 2 light fighters (Forward Escort)

  • At least 1 medium fighter (Close Escort)

  • Optional: 1 gunship

Pirates

  • Any combination of fighters and gunships; no corvettes.

  • At least one dropship with at least 4 FPS combatants.

Rules

  • Strong Recommendation: Don’t actually get any cargo.

  • Each tradeship takes 5 minutes to fill. Helmsman or optional crew member from that vessel must be physically present at terminal during that 5 minute timer.

  • All ships should be unlocked at all times (to simulate ship door hacking).

  • Tradeship destruction is permanent.

Reinforcement

  • Fighters may reinforce continuously.

  • If Dropship is lost, it may reinforce as long as there is still a combatant alive on the ground (for extraction), or at least 2 combatants are back on board.

  • Deceased Tradeship Crew may redeploy in an escort role.

  • Players can reshuffle as needed. Make sure any ships used for transport to reshuffle are destroyed.

Victory Conditions

  • Pirates

    • Full Victory - All Tradeships destroyed or hijacked

    • 1 point for every Tradeship destroyed

    • 3 points for every Tradeship hijacked

  • Vanguard

    • Full Victory - All Tradeships make it to final destination

    • 2 points for every tradeship that makes it to final destination