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*** This content is scheduled for a revision on 15 August 2019 ***

 

When planning out your trade routes, things that should be taken into consideration

  1. What type of commodity are you planning to trade?

    Knowing what you are planning to trade will make many of the following questions much easier to answer. When deciding which commodity to trade your first, best consideration is to find the commodity that gives you the best profit for the least cost. This reduces risk. The best traders in the Verse are the ones who can effectively minimize their risk.

  2. Which ship do you plan to use?

    While many players select the ship with the greatest Standard Cargo Unit (SCU) capacity, this is not ALWAYS the best decision. If you are travelling long distances, the ship with the best Q Drive may make the route more profitable by decreasing the time you spend in quantum travel. If your trade route involves multiple stops on a moon or planet, a smaller ship that can quickly get in and out atmosphere may be a better choice. If you are starting out and can barely fill an Aurora, using a Starfarer means you are paying some comparatively high operating costs in fuel to run a ship you can’t fill.

    The important thing here is to realize that there are many factors that need to be thought about before you just grab the biggest ship and head off into space. Always try to take a ship that best fits the needs of your route.

  3. How much aUEC are you planning to spend on each leg of the route?

    Bugs, server crashes and griefers are just some of the ways you can lose an entire load of cargo in the blink of an eye. If all your money is tied up in the cargo on your ship, you just bought yourself a one way ticket to bankruptcy. It can be hard to do early on in your trading career, but investing only 50% of your capital in commodities is a really good idea. There’s a BIG difference between losing half your capital and having to start over from 0 aUEC.

    Also, knowing how much you are going to spend will give you an idea of how much cargo space you are going to need. That brings us to…

  4. How long does the run take you?

  5. How much overall profit are you making?

  6. Are you flying through or landing in PVP zones?

  7. How long will you be exposed to PVP danger while your ship is being loaded/unloaded?

  8. Are you bringing escorts/turret gunners to mitigate your risk?

  9. How much of your profit will go to escorts/gunners?

  10. Consider the risk of any run as compared to the profit per minute

  11. When calculating time spent, you have to consider the supply or demand at a given location. Some locations will not have enough commodity to fill your ship, while others may not be able to buy all your cargo in one go.

  12. Trade terminals have buy/sell limits, once these limits have been reached, you will need to wait for the kiosks to generate more commodity to buy more or use their stock to sell more. This is important because it adds a time delay that can cut into profit margins. Additionally, the rates at which commodities are generated or used vary from location to location


3.6 Trade Progression Sample:

  1. It is far more profitable to start your trading career doing Bounty Hunter or Delivery Missions. You will make far more credits per minute doing missions than you can hope to turn running cargo until you build up approximately 100,000 aUEC of capital.

  2. At 100,000 aUEC, you can start running Laranite in a small (Cutlass Black) to medium sized cargo ship (Freelancer) from Arial to Lorville CBD for ~28,000+ aUEC profit per run.

  3. At ~250,000 aUEC you’ll need a larger ship to continue to escalate the profits (Starfarer or ideally Caterpillar). Continue running this route for ~71,000+ aUEC profit per run.

  4. At about 1.1M aUEC you will reach a maximum profit of ~315,000 aUEC per run. At this point you can continue to run this route and make money or switch to Vice and run E’tam from Jumptown on Yela to Grim Hex for ~380,000 aUEC per run.

  5. At ~4.9M aUEC you will reach a maximum profit of ~1.68M aUEC per run.