Ship Specific Problems:


Caterpillar:

  1. THE CATERPILLAR DOES NOT LOCK UNLESS YOU ARE IN THE PILOT SEAT.  

  2. Holes in shields mean you can be blown up by anyone

  3. Exiting the ship solo leaves you completely blind to what is outside.  Be careful.

  4. There are locations that the Caterpillar cannot access (Grim Hex, Loveridge Mining Reserve)


Starfarer:

  1. There are elevators from the catwalk that go into the ship that cannot be locked. Anyone can EVA onto the catwalk (or drop onto the catwalk from another ship in atmosphere) and enter the ship.

  2. Ladders are very grabby as you walk by and can be very annoying.

  3. The ship goes through phases where gravity has varying effects on the ship.


Freelancer Variants:

  1. No atmosphere in the Freelancer Max means that you need to keep an eye on your suit’s oxygen status.


Cutlass Black:

  1. If you close the side doors from outside, you cant open them from INSIDE (and vice versa).  


Constellation Variants:

  1. These ships are no longer as easy to kill as they once were, but the engine nacelles are still fairly easy to shoot off. This disables the ship, making the kill inevitable.

  2. The Constellation series has a cargo ramp, but vehicles loaded onboard fall through as the elevator lifts them.

Aurora Variants:

  1. The small amount of SCU space is not conducive to profitable trade. More money can be made doing cargo delivery missions in the contract manger app of your mobiglas.

Mustang Alpha:

  1. The small amount of SCU space is not conducive to profitable trade. More money can be made doing cargo delivery missions in the contract manger app of your mobiglas.

Avenger Titan:

  1. Titan currently does not show cargo purchased at a kiosk on the cargo floor of the ship.

300 Variants:

1. Cargo ramp will not close with cargo boxes loaded.

600i Variants:

  1. The 600i Series ships have fast QT times coupled with decent shields and weapons, but the touring variant lacks the cargo space to make this ship as profitable as it could be. The explorer variant has 40 SCU and could be used if a better cargo ship is not available.

  2. The 600i explorer has a cargo ramp, but vehicles loaded onboard fall through as the elevator lifts them.

Reliant Variants:

  1. The small amount of SCU space is rather limiting to profitability during trade. More money can be made doing cargo delivery missions in the Contract Manger app of your mobiglas.

  2. However, the reliant variants are currently having problems with collision on the cargo floor. Therefore, any packages placed there will simply fall through to the ground.

Hammerhead:

  1. Much like the 600i variants, this ship is very fast in QT and has a ton of survivability, but the limited cargo space makes this ship more fun than profitable (especially if you have a crew).

  2. Also like the 600i explorer, this ship has a cargo ramp, but vehicles loaded onboard fall through as the elevator lifts them.

MPUV-C:

  1. This cargo ship has only 2 SCU of cargo space and no Quantum Drive. It’s is pretty much useless for cargo operations until a gameplay mechanic comes along for it.

F7C Hornet:

  1. This base model variant has only 2 SCU of cargo space that cannot be accessed to do delivery missions from the Contract Manager in the mobiglas.