RSI Aurora CL Photo Courtesy of Roberts Space Industries

RSI Aurora CL Photo Courtesy of Roberts Space Industries


 

Caterpillar:

  1. There are still holes in shields that allow the ship to take full damage to the hull when its shields are still healthy.

  2. Operating this ship solo is extremely risky.

  3. There are locations that the Caterpillar has difficulty or cannot access (Grim Hex, Loveridge Mineral Reserve)

 
(Starfarer Photo Courtesy of Musashi Industrial and Starflight Concern)

(Starfarer Photo Courtesy of Musashi Industrial and Starflight Concern)

 

Freelancer Variants:

  1. Most Freelancer problems have been cleared up, but be aware that use of the cargo ramp for boarding and exiting the ship imparts a chance to be hijacked while the door is open.

 
(Cutlass Black Photo Courtesy of Drake Interplanetary)

(Cutlass Black Photo Courtesy of Drake Interplanetary)

 

Constellation Variants:

  1. These ships are no longer as easy to kill as they once were, but the engine nacelles are still fairly easy to shoot off. This disables the ship, making the kill inevitable.

  2. The Constellation series has a cargo ramp, but vehicles loaded onboard fall through as the elevator lifts them.

(Aurora Photo Courtesy of Roberts Space Industries)

(Aurora Photo Courtesy of Roberts Space Industries)

 

Mustang Alpha:

  1. The small amount of SCU space is not conducive to profitable trade on almost any scale. More money can be made doing cargo delivery missions in the contract manger app of your mobiglas.

(Avenger Titan Photo Courtesy Aegis Dynamics)

(Avenger Titan Photo Courtesy Aegis Dynamics)

 

300 Variants:

1. Cargo ramp will not close with cargo boxes loaded. Only the 300i and 315p have enough cargo space to make small scale cargo runs profitable

 
(600i Photo Courtesy of Origin Jumpworks)

(600i Photo Courtesy of Origin Jumpworks)

 

Reliant Variants:

  1. The small amount of SCU space is rather limiting to profitability during trade. More money can be made doing cargo delivery missions in the Contract Manger app of your mobiglas.

 
(Hammerhead Photo Courtesy of Aegis Dynamics)

(Hammerhead Photo Courtesy of Aegis Dynamics)

 

MPUV-C:

  1. This cargo ship has only 2 SCU of cargo space and no Quantum Drive. It’s is pretty much useless for cargo operations until a gameplay mechanic comes along for it.

 
(F7C Hornet Photo Courtesy of Anvil Aerospace)

(F7C Hornet Photo Courtesy of Anvil Aerospace)

 

Valkyrie:

 
(Reclaimer Photo Courtesy of Aegis Dynamics)

(Reclaimer Photo Courtesy of Aegis Dynamics)

(Caterpillar Photo Courtesy of Drake Interplanetary)

(Caterpillar Photo Courtesy of Drake Interplanetary)

Starfarer:

  1. There are elevators from the catwalk that go into the ship that cannot be locked. Anyone can EVA onto the catwalk (or drop onto the catwalk from another ship in atmosphere) and enter the ship.

  2. Ladders are very grabby as you walk by and can be very annoying.

  3. The ship goes through phases where gravity has varying effects on the ship.

 
(Freelancer Variants Photo Courtesy of Musashi Industrial and Starflight Concern)

(Freelancer Variants Photo Courtesy of Musashi Industrial and Starflight Concern)

 

Cutlass Black:

  1. If you close the side doors from outside, you cant open them from INSIDE (and vice versa).  

 
(Constellation Series Photo Courtesy of Roberts Space Industries)

(Constellation Series Photo Courtesy of Roberts Space Industries)

 

Aurora Variants:

  1. Only the CL has any real kind of SCU space is not conducive to profitable trade on anything but the smallest scales. Typically, more money can be made doing cargo delivery missions in the contract manger app of your mobiglas.

 
(Mustang Alpha Photo Courtesy of Consolidated Outland)

(Mustang Alpha Photo Courtesy of Consolidated Outland)

 

Avenger Titan:

  1. Most problems with the Titan have been cleared up, but the limited cargo space makes it hard to turn a profit even on a small scale.

 
(300i Photo Courtesy of Origin Jumpworks)

(300i Photo Courtesy of Origin Jumpworks)

600i Variants:

  1. The 600i Series ships have fast QT times coupled with decent shields and weapons, but the touring variant lacks the cargo space to make this ship as profitable as it could be. The explorer variant has 40 SCU and could be used if a better cargo ship is not available.

  2. The 600i explorer has a cargo ramp, but vehicles loaded onboard fall through as the elevator lifts them.

(Reliant Kore Photo Courtesy of Musashi Industrial Starflight Concern)

(Reliant Kore Photo Courtesy of Musashi Industrial Starflight Concern)

 

Hammerhead:

  1. Much like the 600i variants, this ship is very fast in QT and has a ton of survivability, but the limited cargo space makes this ship more fun than profitable (especially if you have a crew).

 
(MPUV-C Photo Courtesy of Argo Astronautics)

(MPUV-C Photo Courtesy of Argo Astronautics)

 

F7C Hornet:

  1. This base model variant has only 2 SCU of cargo space that cannot be accessed to do delivery missions from the Contract Manager in the mobiglas.

 
(Valkyrie Photo Courtesy of Anvil Aerospace)

(Valkyrie Photo Courtesy of Anvil Aerospace)

 

Reclaimer: