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Drug Labs & Junkyards


The Orphanage (Lyria):
This facility can be found by accepting the “Big Dump” mission while being around ArcCorp.

Without the mission, the best way to get there is to head to Lyria then quantum travel to OM-1. Next aim toward Shubin Processing Facility SPAL-12. From here you can see a few landmarks. There are three blobs on the surface. If you label them as Blob One, Blob Two and Blob Three the Orphanage will be located located just below blob Two. Using this as your heading, begin your descent toward the moon. When you get closer, look for the large mountain range. The next landmark is the crater within the crater. The Orphanage will be located to the right of the crater.

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Paradise Cove (Lyria):
This facility can be found by accepting the “Big Dump” mission while being around ArcCorp.

The easiest way to get there without the mission is to head to Lyria and quantum travel to OM-3. Next, aim toward Shubin Processing Facility SPAL-3. Keeping the Horseshoe landmark located just above SPAL-3, aim the nose of your ship to the right of the SPAL-3 marker and begin your descent. As you get closer you will be able to more clearly distinguish a triangle-shaped formation on the surface. Aim for the top of the triangle and continue your approach. Once you are close, look for the rock outcroppings. Paradise Cove is located next to one of them.

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Jumptown (Yela):
Once you are in orbit around Yela, proceed to OM6. From this position you will see a long, white peninsula with three, white islands above it. The rightmost island will be the first landmark. Looking up from that island, you will see a darker shaded area. Beyond that is a dark gray area that contains two mountains. Start your descent toward this area. As you get closer, the mountains will become more visible. You will want to aim for the leftmost mountain. This mountain will have an oblong crater in the side of it and Jumptown will be roughly in the middle of this crater.

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Jumptown

Jumptown

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NT-999-XX (Yela):
This facility can be found by accepting a mission called “the Big Dump” while at GrimHex.

The way to get there is to head to Yela and quantum travel to OM-6. Next, find Kosso Basin Aid Shelter. Start your spline jump to this destination but prepared to cancel the jump by turning off your engines once you see three blobs on the surface of the moon. Now, reorient yourself so you can see the three blobs. Looking down and to the left, you will notice a couple of landmarks; the Jelly Fish and the Frowny Face. Head for the spot above the right eye. As you get closer you will notice a distinct landmark that almost looks like an alien with tentacles. The Yela Stash House is located on the bottom tentacle.

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Private Property (Cellin):
This facility can be found accepting a mission from Wallace Kim at Levski. The way to get there is to head to Cellin and then quantum travel to OM-1. Next, find OM-6 and OM-4. In between those 2, there is a cluster of what looks like veins. Toward the bottom of these veins, there is a small mountain range. Aim slightly above it and begin your descent. As you get closer you will notice a mountain range. Head toward the ones in the middle. The Cellin Stash House is located in between the two middle ranges.

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Nuen Waste (Daymar):
This facility can be found by accepting a mission from Wallace Kim at Levski.

The way to get there without the mission is to head to Daymar then quantum travel to OM-3. Next aim almost straight down to the planet. Here you will notice the first landmark; the large dark spot and smaller white spot. Aim toward the edge of the white spot and fly straight down. As you get closer you will notice the next landmark called “Das Boot”. Continue to descend towards this target. As you get closer, you will notice that the Nuen Waste Management facility is located just above the spur of the boot.

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Reclamation and Disposal Orinth (Hurston):
This location can be found by accepting a delivery mission called “D-Liver”. This mission will take you to various scrapyards in order to complete it.

In order get to the Orinth Scrapyard without accepting the mission, you will first need to position yourself roughly above Lorville outside of Hurston’s atmosphere. Next, select Pinewood as your quantum travel destination and begin your spline jump as you watch your distance to the destination. Shut down your engines and exit the spline jump when you are approximately 940 km away from Pinewood. Due to Hurston’s atmosphere, cloud cover may block your view, but the easiest way to locate the Orinth Scrapyard is to position the nose of your ship on the Pinewood marker. Then, pitch your ship straight down and roll 90 degrees to the left. In your top right-hand corner, you will see a gray colored area. This area connects to a similarly colored line in the terrain. In between these areas, you will see a rough mountainous region. Continue to the left and you will see a single mountain that has a flat top. From here, you will continue to move your ship’s nose to the left until you see two sets of mountains with a small valley in the middle. The mountain to the left of the Valley is where you need to point the nose of your ship to begin your decent. As you get closer, this region will become more defined and you'll see the tiny, rock-like formations that are actually the piles of scrap in the scrap yard.

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Samson and Son’s Salvage Center (Wala):
This location can be found by accepting a delivery mission called “D-Liver”. The mission will take you from one salvage yard to another in order to locate the Sampson and Son Salvage Center on Wala.

In order to find this location without accepting the mission, you will need to quantum travel to OM3. From here, you can see a gray and relatively smooth biome between two, lighter colored biomes. Where the two biomes meet, you will see three craters. Begin by flying down toward them. As you get closer to the surface, those three craters will render in to become five craters that will form a rough approximation of an arrowhead. Reorient your ship so that the arrowhead is pointing up. Now, fly toward the bottom-left crater keeping your ship pointed just below the crater. As you get closer, you will notice a tiny little rock-like formation. This is actually the piles of scrap in the salvage yard.

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Brio’s Breaker Yard (Daymar):
To begin, travel to OM4 in orbit above Daymar. Orient your ship so that OM6 is to your left and OM1 is to your right and both are near the top of Daymar. Begin flying toward a point on the horizon that is directly in between those markers. As you continue your shallow decent to the horizon, criss-crossed canyons will give way to a set of large, rocky craters that are inter-connected. When you are above these, reorient your ship again so that these objects are at the top of your cockpit. This should put your HUD in a region of small craters. Begin your final decent into the middle of that field. As you get closer, the darker shapes of the scrapyard will begin to appear and mark the location.

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