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The ’verse is maturing, and Vanguard now acts on its own interests. What that permits is set out in Rules of Engagement. What it never permits is set out here, and the code is not optional.
Whatever else changes, one thing does not: be the kind of person others are glad they met — even the ones you just forcefully negotiated with.
These hold regardless of orders, objective, or profit. Nothing overrides them. Authorization never reaches this far.
Vanguard does not start a fight without a stake: an asset or resource the org needs, a declared rival, a fight freely accepted by both sides, or a standing mission objective. No stake, no engagement.
A stranger who has nothing we need and means us no harm is not a target, and never becomes one for sport.
This governs the fights you choose. A target that is already hostile has supplied the reason itself — see
Take every advantage you can get: surprise, position, superior force, a jammed quantum drive. Getting the drop is good work, not a violation — the code governs what you do once you have them, not how you got there.
Before you destroy a target, make a genuine attempt to hail and give a real chance to respond. The standard is the honest attempt and the opportunity — not proof your signal landed. The ’verse’s comms are unreliable, and that cuts both ways.
A target that doesn’t answer is met with escalation toward the objective, not annihilation — warning, disable, hard-stop — each step a fresh chance to yield.
None of the above is owed to a target already hostile: one that has fired on you or yours, locked weapons, presses an attack, or is an enemy under declared, sanctioned hostilities. That is combat, not predation. Defend and engage as the fight demands.
The moment they yield — or you hold the objective and they’re stopped but not fighting — they live, and they leave. You take the cargo, or the objective. Never that and the life.
Vanguard does not start fights in secure or monitored space. We operate where the ’verse is already dangerous. The flag is not a license to gank a trade lane.
Never fire on a fellow Vanguard member without their explicit consent.
Never engage in any form of griefing as defined by CIG. This is the line that does. not. move.
General Orders govern conduct — what you may never do, whoever gave the order.
Rules of Engagement governs engagement — when you may open a fight, how you hold ground, and who answers for it.
Rules of Engagement operates entirely inside The Line. Where the two appear to differ, The Line wins.