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Dispatches from the frontier. Published by Vanguard.

Industries proves organized salvage operations are repeatable, scalable, and genuinely fun.

The Holy Scrap series demonstrates what happens when Industries gets serious about combined-arms salvage: millions in aUEC, mountains of materials, and the kind of coordinated chaos we love to see.
For the first Holy Scrap event, held on October 18 2955, Eleven Vanguard members across three wings assembled with four Paladins, a Reclaimer, and a Hull-C.
Mission Objectives
Break target hulls with Paladin-class vessels
Process construction salvage into CMATs aboard Reclaimer
Haul refined materials to station via Hull-C
Coordinate combat cover for salvage pipeline
The target list: high-level Gillies missions and Red Alert Foxwell contracts. Paladins handled the breaking, the Reclaimer handled the scraping, and the Hull-C hauled everything that didn't fit.
The numbers exceeded expectations. 2,332 SCU of construction salvage refined down to roughly 350 SCU of CMATs, plus an additional 1.2 million credits in miscellaneous commodities pulled from soft-deathed ships.
Total: just north of 4 million aUEC in two hours.
But the memorable moment wasn't the payout. It was standing in the Reclaimer's salvage processing room, staring at approximately 145 sixteen-SCU containers stacked floor to ceiling, wondering if we'd somehow broken the game's physics engine.
We hadn't.
The containers stayed put.
The screenshots are somewhere in the media gallery.
The format proved its staying power two months later...
Industries personnel joined Security members aboard a Reclaimer, multiple Paladins, and a Perseus. Targets: Hammerheads and Capital-class vessels. Several auxiliary members returned to active duty for this event β exactly the kind of re-engagement a good recurring operation should generate.
Several auxiliary members returned to active duty for this eventβexactly the kind of re-engagement a good recurring operation should generate. With combat ships freed to focus on combat, the salvage pipeline ran smoothly.
Three hours of work yielded approximately 1,800 SCU of construction salvage, refining to 296 SCU of CMATs. Event total: 2.6 million aUEC.
Smoothly, that is, until one Paladin lost power to its engines and fell into a Hurston moon, exploding on impact. The crew transferred to the Perseus and continued operations, because salvage waits for no one and Vanguard doesn't quit over a little lithobraking.
Holy Scrap proves that salvage operations scale. Bring enough Paladins to generate debris, enough Reclaimers to process it, and enough cargo capacity to haul the results β and the aUEC follows.
The operations provide genuine multi-role gameplay: combat pilots fly combat, salvage crews run salvage, haulers haul. Each role stays in its lane while contributing to a unified pipeline. The format generates income that funds future operations and re-engages auxiliary members who might otherwise sit out.
Salvage waits for no one and Vanguard doesn't quit over a little lithobraking.
Jackals leadership is already looking at continuing the series.
The replication is proven.
The numbers are real.
Total SCU Salvaged
4,132 SCU
Total CMATs Refined
~646 SCU
Total aUEC Earned
~6.6M aUEC
Total Duration
~5 hours
Losses
1 Paladin (lithobraking)
| Metric | Phase I β 18 Oct 2955 | Phase II β December 2955 |
|---|---|---|
| Crew | 11 members | Mixed Industries + Security |
| Fleet Composition | 4Γ Paladin, 1Γ Reclaimer, 1Γ Hull-C | Multi-Paladin, 1Γ Reclaimer, 1Γ Perseus |
| Primary Targets | Gillies missions, Red Alert Foxwell contracts | Hammerheads, Capital-class vessels |
| SCU Salvaged | 2,332 SCU | 1,800 SCU |
| CMATs Refined | ~350 SCU | ~296 SCU |
| aUEC Total | 4M+ aUEC | 2.6M aUEC |
| Duration | 2 hours | 3 hours |
Phase I vs Phase II β Side-by-Side Comparison
A Reclaimer's salvage processing room stacked floor-to-ceiling with sixteen-SCU containers, two crew members standing in awe at the bottom of the stack.
If you've been waiting for a reason to dust off your Paladin or finally crew that Reclaimer, Holy Scrap is it. Jackals leadership is planning the next iteration.
Watch the Industries channel for scheduling. Show up. Bring your ship. Collect your share.

Milsim org. Org-led ops, training pipeline, no LFG.